My name is Peyman “Toby” Torabi and I’m a Game & Software Engineering student at BTH. The things I enjoy primarily are rendering, animation, GPGPU, and game development using engines such as Unreal Engine 4. I also like to create stuff with Houdini and similar 3D packages.
On this site you can see a selection of various projects that I have either made on my own or been a part of. You can reach me at the contact page and I’ll get back to you as soon as possible.
- OpenGL (along with some WebGL)
- GPGPU with CUDA
While C/C++ is my main focus I am also familiar with Java and C#.
Knowledgeable in areas concerning software design and optimization. Which is why I worked as a teacher’s assistant in the Object-Oriented Design course at BTH in 2017.
Rigging, animation and modeling (non-organics) in Maya, I am also familiar with Houdini which is currently my preferred 3D Package. (Note that the human mesh was generated with MakeHuman and the long sword was created by a friend. I skinned and rigged the character for animation.)