Hi. My name is Peyman “Toby” Torabi and I’m a Software Engineer who previously worked at Avalanche Studios as an Animation Programmer, and prior to that I did my thesis at Epic Games in Stockholm. I have also done some freelancing, helping out with programming, rigging and animation.
On this site you can see a selection of various projects that I have either made on my own or been a part of. You can reach me at the contact page and I’ll get back to you as soon as possible.
- Unreal Engine 4
Knowledgeable in areas concerning software design and optimization. Which is why I worked as a teacher’s assistant in the Object-Oriented Design course at BTH in 2017.
Rigging, animation, and modeling (non-organics) in Maya. (Note that the human mesh was generated with MakeHuman and the long sword was created by a friend. I skinned and rigged the character for animation.)